Unforgotten Stories of the Weird.
Here you will find the origins and history of the races and the world.
Manipulating their environment, and getting the necessary tools to do so. This is where humans excel. So, it should come as no surprise, then, that humans are the masters of magic of this world, having the biggest academies, and the greatest wizards of all time, fueled by their ambition and skill. Yet, for all their magical prowess, a large portion of humanity still remains in bands of hunters, nomads wandering the plains. The human kingdoms are few and comparatively young to the other races’ domains, but powerful and evolved.
The Elven Lands stand beyond the forests, where they mine coal, and practice logging to fuel their increasingly wild experiments with the power of steam and gunpowder, ruled over by a technocracy, where political power is gained by making advances in the fields of science. Their frail bodies are nimble to dodge the resulting explosions, and their minds are sharp enough to learn from even the most grievous of mistakes. First-born and longest-lived of the races (Given that an accident does not kill them first), the elves developed an incredible technology by the standards of the rest of the world, impressing even the dwarves, with which they maintain good commercial relationships.
Tough mountain-dwellers, dwarves share their stone home with the gnomes, where the latter serve as labor in the mines and forges, while the dwarves often enjoy the higher positions in society. Civil war ravaged the dwarven mountains until a few decades ago, when the Holy Emperor Augar, Favored Prophet of Conchûr finally united them into the Holy Dwarven Empire. This theocracy favors justice, law, and order at almost any price, although the current Emperor is benevolent, the future leaders of this nation might not be…
Immigrants from the realms of the Fey, Gnomes have adapted to this world, and compose a large portion of the working class of the Holy Dwarven Empire. Their passion and enthusiasm makes them perfect for the more menial tasks, although a small group of gnomes has left the Empire, favoring a return to nature, and their Fey roots. Even though the gnomes like working, they are not stupid. They realize that their condition is the result of bigotry by most of the dwarves, who view them as cheap labor, and as such, the more hot-headed among the gnomes (Especially after a few drinks) have already lashed out. If the gnomes’ situation does not improve at least symbolically, the dwarves may be approaching another civil war…
Half-Elves can be found nearly anywhere, from the human barbarian clans, to the City of (Half-Orcs), to the halfling caravans. Their talent and flexibility are useful almost anywhere, which is also, incidentally, where they can come from. Whether their parents were both half-elves, or an elf and a human, the diversity of half-elves’ backgrounds is so great that they are very difficult to categorize, and as such this wiki will not attempt to do so.
Sons and daughters of orcs and humans, half-orcs mostly live in the human and orc tribes, where their orc strength make them welcome in the human clans, and the flexibility they gain from their human lineage makes them stand out among the crowd of green savages. Yet not all of them are uneducated brutes living in huts. Half-orcs who wished to live in society, but were driven away, departed for a new homeland beyond the ocean horizon. They succeeded, landing on an island not too far from the mainland, filled with resources and established themselves there. There, they developed a flourishing merchant nation with an extraordinary navy, where one and all are welcome, and personal freedom rules.
The last-born of the races, halflings are nonetheless fairly prolific. Having no homeland to call their own, halflings live instead in caravans, moving constantly from one town to the next, which in turn, has earned them a reputation as thieves and charlatans, undeservedly or not. Whatever one thinks of them, the diminutive nomads are very charismatic, often bringing cheer and excitement with them, wherever they may go. They also act as a sort of town crier, spreading news and rumors, as well as a kind of postal service for messages going to the next town on their route.
The shamanistic traditions of the orcs are visible throughout the plains, their totems dotting the plains. The interesting part of the totems is that they are used by the tribes of both human and orcs to orient themselves, and that they’re still living trees. The orcs gather around these totems when they build their settlements and as such, it is not recommend to dawdle around one of poles, especially if an orc band is approaching. Their relationships with the other tribes and races vary from tribe to tribe, from the isolationists to the merciless pillagers, so contact orcs at your own risk.
- Thanatelian Elves
Sons and daughters of Thanatel the God-Tree, the Thanatelian people live in harmony with nature, under a matriarchal rule where the villages are hardly distinguishable from the surrounding forest. Considering the role of Thanatel in every soul’s afterlife, Thanatelian priests and druids are often called upon to preside over funerals, and hunt the undead and their masters for the crime of desecration. Their ebony skin and white hair comes from their god who, forever separated from his love Anaya, made his chosen people in the likeness of the starry night sky, his consort’s favored work, out of devotion to her.
And here are some of the organizations of the world.
- The Royal Guard
Knights in the service of the Royal family, these brave and honorable warriors would lay down their lives for their liege. Their gleaming steel armor is unmistakable, and is worn over a white robe. Most members of the Royal Guard, especially the older members wear a distinctly long and thick mustache.